HOW SCORING WORKS

What the ladder number means, season by season, and what changed each time it changed. The full current ruleset is on the DPL page and rules.
S2
classic Elo (no ruleset id — predates the rating engine; no recorded end date)

S2 used a straightforward Elo-style formula applied per set, carried on players.current_elo. It had two known flaws found by later backtesting: it rewarded playing a lot of sets over playing well, and it didn't account for how strong the rest of the lobby was — beating a stacked lobby paid the same as beating a quiet one.

What changed next: DPL S1 replaced this formula entirely with Glicko-1, which prices every result against who was actually in the set.
DPL S1 (dpl1)
Ruleset s3-glicko1-v3

First season on Glicko-1. Each player has a rating and an uncertainty (RD) — the ladder number is the conservative estimate (rating − 1.5×RD), so a hot first night can't jump ahead of a season of real play. Your first 5 sets are placement sets, where your rating is provisional and can swing heavily. A points tie in a set is broken by the official standing (damage, then average placement, then kills, then coin flip) rather than scored as a draw.

What changed from S2: the whole scoring engine switched from classic Elo to Glicko-1, with tiebreak-aware pricing from the start.
DPL S2 (dpl2)
Ended 2026-09-20 · Ruleset dpl2-glicko1-v2

Same Glicko-1 engine and settings as dpl1. Mid-season, set-tie pricing was tightened: a points tie broken by the rules' own tiebreak order (damage > average placement > kills > coin flip) is priced as a win/loss, not a 0.5 draw — closing a gap where moderators had been nudging damage totals by hand to force a tiebreak result the engine would otherwise call a draw.

What changed from dpl1: no rule change — a pricing-accuracy fix to how a tied set's official tiebreak is read by the engine.
DPL S3 (dpl3)
2026-09-20 → ended 2026-10-18 00:00 EST · Ruleset dpl3-glicko1-v4

Same Glicko-1 engine, with two additions made mid-season after player feedback:

Trophies were minted for the season's top 1 / top 10 / top 25.

What changed from dpl2: nothing to the engine itself — the per-set cap and the podium minimum floor were added on top. The podium minimum applies from set 1; the per-set cap only kicks in once a player is past their first 5 placement sets.
DPL S4 (dpl4) · current
2026-10-18 00:00 EST → ends 2026-11-15 00:00 EST (21:00 PT Nov 14) · Ruleset dpl4-glicko1-v1

Two changes from how DPL S3 was played, both aimed at making a single set matter less relative to a season of play:

There are no per-finish loss caps this season (a finish-based cap was tested and rejected). The podium minimums (+5 / +3 / +1) and the inactivity re-widening of uncertainty while you're away are unchanged from DPL S3.

What changed from dpl3: a set is weighted at ~3 results instead of 9, and the ±40 per-set cap now targets the displayed ladder number instead of the raw rating.
THINGS THAT HAVEN'T CHANGED